Once known as a self-centered and overindulgent member of Tearmoon Empire's royalty, Princess Mia's reputation led to her eventual imprisonment and execution. She woke up at the age of twelve with haunting memories of a gruesome guillotine and a tattered diary chronicling her squalid experience in a dungeon. The memories terrify her. Consumed with the desire to change the course of her horrific fate, Mia resolves to change her ways. She reluctantly takes on a saintly facade, speaks on societal concerns before they escalate, and even shares what was once exclusively hers with others. Despite her altruistic persona, Mia knows her actions are mainly self-serving. However, she accepts that each good deed counts and sets out to improve herself, determined to change her destiny, one step at a time.
The eponymous protagonist is a naive young ninja from the Iga province called Kagemaro (absolute shadow), nicknamed Kabamaru (hippo's mouth) for his insatiable appetite. After the death of his strict grandfather and ninja sensei, Kabamaru moves to Tokyo with one of his grandfather’s acquaintances. The plot deals mainly with Kabamaru adjusting to an urban lifestyle after spending a childhood in the mountains and how he finds himself caught up in the rivalry between two private schools.
Things just aren’t going well for Udatsu, either at work or at home, and he ends up failing to keep a promise to his young son. His wife is angry, his son is sulking, and his own frustration continues to mount. In the midst of a quarrel with his wife, his son suddenly disappears. What will become of this family on the brink of collapse?
Ragna, the heir to a frontier noble family, is a reincarnated former Japanese citizen who realizes that the world he now lives in is the setting of an otome game. Dreaming of a carefree life as an adventurer, his plans are derailed when a war takes his family, forcing him to take on the responsibilities of managing his family’s lands. Struggling with the unfamiliar duties of a lord, his already chaotic life takes another turn when an unexpected engagement to a noblewoman from a higher-ranking family is arranged. To his surprise, the bride-to-be is Alicia, the "villainess" of the otome game’s story—a character destined for heartbreak, a demonic pact, and ultimate destruction. Now sharing his life with someone fated for tragedy, Ragna is swept up in the wheels of fate. Can he rewrite the predetermined outcomes of this world and secure a peaceful life for himself and Alicia? Their intertwined destinies lead to an unpredictable story of survival and unexpected connections.
After finishing high school, Yurume moved to Tokyo in preparation for her college entrance exam. As expected, she came across experienced exam retakers in her new residence. These individuals spend their time idly playing games like tag, without much focus on their studies.
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The love story between a fifty-year-old woman and a sixty-year-old man, whom she once had a crush on when they were younger.
Everyone likes strong women—until they get beaten by one. Azure says she’s helping the boy becomes the perfect male individual. But between combat drills, emotional breakdown graphs, and her sketchy smile... The boy starting to wonder—is he in training for war?
Sorachi Hideaki, the creator of "Gintama," is set to present the following one-shot in Jump's "Top of The Super Legends" series- "Bankara-san ga Tooru," following Kishimoto Masashi's "Naruto." The story centers around Bankara-san- the infamous gang leader of teenagers.