The territory of Baibalon is infamous for being the country's worst. It serves as a refuge for the homeless, harboring criminals, heretics, the infirm, and demi-humans alike. Inheriting the title of Lord from his family, young Rize Baibalon strives to survive in this forsaken place, with little regard for the country's founding doctrine if it means ensuring his own safety. With limited rationality and restorative magic, can Rize attain tranquility, or will mounting misunderstandings label him as a rebel?
"Survive," they urged. "Have hope," they pleaded. The world as they knew it was gone. The land had fallen into the clutches of the Shojo, ferocious beasts with an insatiable hunger for human flesh. Their bite spread an enigmatic virus, fatal to all who were exposed. Despite the dire circumstances, humanity persevered. They constructed airborne cities and assembled elite soldiers, known as Guards, to take on the Shojo threat. Among this brave group was Minami, a young man with a stoic expression who fought recklessly. He was hailed as a savior, the last shining hope for a world with nothing left to lose. Day after day, he protected the people with unwavering determination, as he simply refused to succumb to death.
A war between humanity and beastkind raged a century ago, birthing an annual custom where the King of Beasts devours a human woman. Sariphi, a 15-year-old from a human village, becomes the 99th victim and is taken to Ozmargo, an unsafe realm plagued by miasma and barred from humans. Sariphi is unlike any sacrifice before her; her happy demeanor and fearlessness towards the ferocious beasts catches the King's attention. The monarch becomes curious about the young princess and her history, allowing her to explore the kingdom without restriction until the fateful night of discovery, despite the potential consequences. Little do they know that their brief encounter will forever alter the future of Ozmargo.
Although it seems too good to be true given its low price, this deluxe rental property is connected to a perilous dungeon in another realm. In spite of the looming danger, Touru eagerly signs the lease with the hopes of transforming from a high school dropout to a triumphant adventurer. During his inaugural quest, he fortuitously rescues a stranded knight, Ria. Upon returning her to Earth, Ria mistakenly ascribes Touru with magical powers due to his aptitude for conjuring running water. Touru must now balance his aspirations of becoming a hero while cohabiting with an enchanting girl from another dimension.
The story of 20 Mensou ni Onegai!! centers on Ijuuin Akira, a nine-year-old boy who steals exquisite and valuable items to satisfy his two mothers. The general public knows him as the skilled and charming burglar named the Man of 20 Faces. During the day, Akira attends classes at the Clamp School like any ordinary student, but when nighttime falls, he transforms into the elusive and enigmatic 20 Masks. Akira's criminal exploits are often at the behest of his stepmothers, and he executes them without hesitation. However, a chance encounter with a five-year-old girl called Ookawa Utako changes his life forever. While on the run from the authorities, Akira takes refuge in Utako's room and discovers a newfound romantic connection with her despite their significant age difference. Their relationship is tested when Akira becomes increasingly involved in more audacious thefts, some of which even affect Utako's family. The hurdles they face put a strain on their burgeoning love affair, adding more layers of complication to an already complex story.
After a stunning demon slaughters his clan, Taikobo is entrusted with leading the obscure Houshin Project. Their objective: discover all immortals residing among humans and permanently imprison them. However, it's challenging to identify allies and loyalties when your training to hunt demons is conducted by one.
Kanetsugu Nawa, a former law enforcement officer, is imprisoned for committing murder and attempted murder. He committed these crimes out of a desire for revenge following the unexpected deaths of his wife and daughter. Despite his criminal record, Kanetsugu proves to be an obedient inmate and is eventually granted parole. However, after his release, his lone remaining family member rejects him, prompting him to renew his vow of revenge. As he plans his retaliation, he becomes the target of a captivating young woman who reveals a secret motive.
When a dragon falls short of his clan's lofty terror expectations, he is exiled. Hunting for a new residence, he quickly discovers that life as a timid legendary being is incompatible with that of a wanderer. Within a mystical domain brimming with imaginary entities, including elves, dwarves, and other inhabitants, where he is coveted by all, locating an appropriate dwelling proves to be an added obstacle.
Our protagonist is a college student who enjoys playing as the evil-aligned faction Arachnea in her favorite real-time strategy game. One day, she finds herself in a world similar to the one in the game; additionally, her body is now that of a fourteen-year-old girl. While things are a bit different from how they were in the game, one element has remained the same: she is the leader of the Arachnea. The insects under her control, collectively known as the Swarm, praise her and implore her to lead them to victory. In order to survive, she raises her Swarm and forms friendly relations with the elves of the neighboring forest. But after a slaver traveling through the forest murders one of her Swarm and the nearby kingdom's knights burn down the elven village and massacre its people, she prepares to launch her counterattacks in the name of revenge. However, revenge is merely a pretense for attacking the countries of this world. Her command is masterful and severe, as one who has played the game in real life...
One day at the sorcery academy in the borderlands, the impoverished student Avis is forced to fight against a genius at the academy. If he does not, he faces immediate expulsion. Everyone believes it will be impossible for him to win. Raising his blind and frail sister all on his own, Avis has endured the necessary training to receive a scholarship. However, without achieving this goal, he collapses from exhaustion. At that time, he witnesses a strange dream; in it, he walks in the shoes of the legendary grand sorcerer using "Time Sorcery," a magic that was once used to defeat the demons. However, that magic has not been since that fateful time long ago. And after Avis awakes from the dream, he realizes that the legendary Time Sorcery is his own?!