From the writer of Spice & Wolf comes another fantasy adventure. An alchemist facing a death sentence is placed under the watchful eye of a representative of the Knights.It is a world where order is maintained by three great factions, the Church which bears the greatest authority, the Order of Clausius possessing influence on par with the Church, immense assets and military might, and lastly the Guild of Commerce, an association of merchants and artisans alike.The alchemist Kusler who was captured and imprisoned because he committed the offense of trying to burn a saint's bones, sold his skills and talents to the Order of Clausius. Together with an old friend, Welland, they were then dispatched towards the town of Grubetti which was close to the front lines.And then at a workshop in Grubetti which boasted advanced equipment due to being near the front lines, Kusler met the devout nun Urle Fenesis who had introduced herself as a "watchdog."
Throughout civilizations, books have been revered for their ability to store knowledge, link the past to the future, and facilitate communication. The Magus of the Library founded the Central Library in Aftzaak, which now preserves all forms of written works. In Amun, a poverty-stricken village, a young boy named Theo Fumis adores reading, but he is denied access to the library and bullied by his peers because of his long ears. Theo dreams of traveling to Aftzaak to escape his miserable existence. One day, the Kafna, a distinguished group of librarians from the Central Library, arrive in Amun, and Sedona Bleu, a prominent member, lends Theo a cherished book. Unfortunately, he is unable to finish it before her departure, but she generously extends his loan, motivating him to pursue his dream of visiting the City of Books.
Miiko is a girl with a problem. She's passed all the tests and become a Mahjong Pro, but she stinks at Mahjong! She was starting to even hate the game, but then she runs into a man who used to be a Top-Tier Mahjong Pro named Namidame in a parlor and asks him to teach her how to play right! The two strike a connection and Namidame vows to help Miiko work her way up to the top leagues. He gives her a new lesson each chapter, and we as the readers also learn along with Miiko! This "Mahjong for Dummies" series by prestigious Mahjong Mangaka, Katayama Masayuki, is a must-read for anyone who wants to get better at Japanese Mahjong! Let's learn together!
A tea house run by the childish British maid Shiori, together with 3 employees. The countryside girl Minae, Rich girl Mari and the super-shy Anzu.
From Tokyopop: Mahoro is a battle android created by Vesper to defend the Earth against alien invasions. Having fought long and hard on behalf of Vesper, she only has 37 days left before she stops functioning. However, if they remove all her battle functions and equipment, Vesper can lengthen her life to 398 days. As thanks for her hard work, Vesper lets Mahoro choose how she would like to spend her remaining time. She chooses to work as a maid for a boy named Suguru Misato.
Niwa, a college student of architecture, is moving into his deceased grandfather's house. He didn't know the man very well, but the house is conveniently close to school, and his grandfather was actually the architect who designed it. There's something unsettling about the house, though, and while he's wandering around, Niwa finds a mysterious old photograph of some girl who isn't his grandmother. Later, he goes along with his friend Akira to take drawings of another old house that's going to be demolished. As he meanders through this old house, he has a somewhat supernatural and startling experience. Are these feelings and occurrences a result of the souls of the buildings themselves, as Akira suggests? Or is there some even deeper mystery to Niwa's uncanny experiences?
Nomura Chizuko - a witch - is bored with her everyday life in the magic world. "That's it! I'll go to the human world and get some new motivation!" With that in mind, she heads off happily to her new life in the human world. With her childhood friend, Oosawa Nobuko, sticking close by her everyday to watch out for Yurine, a human who dreams of becoming a magician that befriended Chizuko after she arrived and is now doing as she pleases with Chizuko. [4-koma]
Sakazaki Riko, age 31 and also known as Magic Girl Collie, is lonely. Ever since she was a child, she used her magical powers of being able to turn into an adult to help people and solve cases. It has been decades since she started and Riko is now 31 years old and single. The one magic power she had is now useless as she's already a grown up. Find out what happens to a witch after her prime who goes off to search for someone special.
The story appears to be centered on the investigation of the Book of the Silver Cross, an ancient Belkan magical tome. Tohma Avenir, whilst travelling, discovers a girl named Lily Strosek trapped inside a construct. When rescuing her, she gives Tohma an amulet that gives him access to a new Device power. However, unbeknownst to them, there is another with a similar Device causing massive damage and injury, leading to an investigation by the Time Space Administration Bureau.
Trapped between two sides The Resistance, or The Land of Magic? Rumors have spread of a Magical Girl with the ability to cancel death. To confirm these rumors, the Land of Magic sends two Magical Girls to investigate. What they found instead was a large dome-like barrier. Inside were a group of Magical Girls, calling themselves The Resistance. They claim to fight against what they believe is the corrupted regime of the Land of Magic. As the Land of Magic loses contact with their two agents, tensions escalate as both sides are locked in a clash within F-City. Experience both sides of the story in this Magical Girl vs. Magical Girl conflict.